That's the motto that we have when we play under our handle DisposableHeros. You may have seen us running around anything from World of Warcraft, CounterStrike, Team Fortress, Call of Duty, or any other number of obscure games, betas, etc. Our 3 Stooges style of gameplay is a little hard to miss, along with our unusal lucky results given our unorthodox game style.
With that said, that motto works great for when we game, but what about our dev side? How do you come up with a motto that says, No we will not churn out something to make a quick cash grab, No we will not sell and/or harvest your data, No we do not put popups, banners, etc in our games, No, we don't micro transaction you into a hole or make a pay to win game. No, we probably will never become rich or maybe even make a profit doing things this way, but hey... Games made by gamers, for gamers, we keep to our word. Making stuff that we enjoy and hope you do too. Learning and improving with each passing application and game.
Well, that's our story, and we hope that you enjoy our apps. We also love hearing from people so feel free to drop us a line or visit our main website: Disposable Games Studio
Quick News:
8/10/18:
Well that was a spectacular failure...
I suppose it does happen, the disappointment in people, the failed experiment, then again... If it was a sure thing, it would be called a sure thing, not an experiment right? So every app, game, and book went to free for 2 weeks. People flocked and downloaded about 150 downloads in a few days. The hopes and dreams were that since they were able to download anything and everything for free, that would have freed up some money to donate to the dev team, or even better, help support a new author in the Amazon store. The book was not very expensive ($7.99) compared to how much people saved downloading everything for free. But alas, not one sale on Amazon for that author, not one penny in donation, not one review for her book after people downloaded it. Sad, it was a heart felt book, one that took a lot out of them. A true story of struggling, pain, and the strength to move forward (something that is very important today). Maybe her book was a little too inspiring ;) putting my faith in people, but these things do happen... I did think about just cutting the sale now, but I suppose there is still some hope. 6 days left... I wonder if anyone will donate to her efforts?
6/5/17:
So Still working on Magnum Bullets: Case Closed and that is going pretty smooth now. I'm trying some new things in the program to try and make things more interesting and user friendly (always a good thing!). As always since there always seems to be at least a few new things that I learn with each game it makes me want to go back and make some big time improvements in some of the old games we published (as the case with Lost in Japan and The Riddle Room 2). That may still happen, I still want to overhaul Magnum Bullets: The Trouble with Elder gods, but also I have Case Closed to finish, a ebook on a beginners guide to ethical hacking and penetration testing (You're welcome to the 3 people clapping right now), and also have an idea for a Hacking Capture the Flag game that will teach you ethical hacking in a deeper game than The Hacking Intern. I still stand behind that game and feel it's priced fair, but the other game I have in mind, if I ever get to it, will be more expensive to reflect the differences. Well, stay tuned!
Escape From School: Period 1 is up on the store for Windows and OSX! as a bonus we hid a download code for Mangum Bullets: The Trouble with Elder gods in the game somewhere, so look carefully and check everything!
Here are Disposable Games Studio we love all OS', Windows, OSX, Linux, especially Linux. So we were really excited to see that RPG Maker MV just came out with a Linux Client! We have gone back into our library and updated and re-released Lost in Japan v2 and Magnum Bullets: The Trouble with Elder gods on both Linux and OSX. Sorry it took so long! We have a few new games in the works, unfortunately they have been plagued with delays and bugs >_<, but we are working on getting things right the first time. As always have fun, be cool to each other, let us know if you have feedback, jokes, comments, requests, issues, and game on!